Passives
Revision as of 00:32, 12 June 2019 by MageKing17 (talk | contribs) (Reordering to match in-game order.)
Passive abilities are provided by equipping rings. These can be found, or purchased.
After the ring is equipped a bonus will be applied and remain active without requiring any activation. Because there is a single ring equipment slot, only one passive ability can be active at any given time.
Icon | Name | Description | Related Orb | Related Spell |
---|---|---|---|---|
Bleak Ring | Sequential attacks boost melee damage, but also increase damage taken. | Blue Orb | Aura Blast | |
Scythe Ring | Surrounds melee orbs with spinning scythes that slice enemies. | Blade Orb | Colossal Blade | |
Pyro Ring | Immolates melee attacks, causing them to ignite enemies and objects. | Fire Orb | Infernal Flames | |
Royal Ring | Refreshes the mind, increasing Aura recovery rate. | Plasma Orb | Plasma Geyser | |
Shield Ring | Summons a shield to block enemy projectiles. | Iron Orb | Colossal Hammer | |
Icicle Ring | Causes melee attacks to shoot icicle arrows. | Ice Orb | Frozen Spires | |
Tailwind Ring | Expends Aura points to strengthen melee attacks. | Wind Orb | Storm Eye | |
Economizer Ring | Reduces the Aura cost of Spells. | Gun Orb | Arm Cannon | |
Dusk Ring | Defeated enemies restore health. | Umbra Orb | Dark Flames | |
Star of Lachiem | Attack a third time if all melee orbs are busy. | Empire Orb | Aura Serpent | |
Oculus Ring | Reveals hidden passageways. | Eye Orb | Chaos Blades | |
Sanguine Ring | Absorb health from enemies hit with melee orbs. | Blood Orb | Crimson Vortex | |
Sun Ring | Health replenishes over time. | Forbidden Tome | Djinn Inferno | |
Silence Ring | Reduces damage taken. | Shattered Orb | Bombardment | |
Shadow Seal | Missing health increases melee damage. | Nether Orb | Corruption | |
Hope Ring | Manifests a wall of solid light in front of the caster. | Radiant Orb | Lightwall |
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