Difference between revisions of "Multiplayer"

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(Created page with "Timespinner supports a 2-player asymmetric local co-op mode. == Activating the co-op == Once you get your first Familiar, a secondary player can assume its control by pr...")
 
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Timespinner supports a 2-player asymmetric local co-op mode.
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Timespinner supports a 2-player asymmetric local co-op mode with drop-in/drop-out.
  
 
== Activating the co-op ==
 
== Activating the co-op ==
  
Once you get your first [[Familiar]], a secondary player can assume its control by pressing start on another joystick.
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Once you get your first [[Familiars]], a secondary player can assume its control by pressing start on another joystick.
  
 
The familiar can't get hit, and can move freely around the screen. It can perform a melee attack, and when charged, a special attack, unique per Familiar.
 
The familiar can't get hit, and can move freely around the screen. It can perform a melee attack, and when charged, a special attack, unique per Familiar.

Revision as of 12:55, 3 October 2018

Timespinner supports a 2-player asymmetric local co-op mode with drop-in/drop-out.

Activating the co-op

Once you get your first Familiars, a secondary player can assume its control by pressing start on another joystick.

The familiar can't get hit, and can move freely around the screen. It can perform a melee attack, and when charged, a special attack, unique per Familiar.

It's also possible to quick-switch familiars by using LB/RB.

Requirements

Currently, it's required to have 2 connected joysticks to play local co-op, as both the first joystick and keyboard are reserved to the main character/player 1.

Playing online

Even though the co-op is only local, it's possible to play it online using Parsec, NVIDIA GameStream, or any other technology that allows remote play.