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Timespinner was scheduled and released on 25 September 2018 for PC, PS4 and Vita after five years of closed development.
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Timespinner was scheduled and released on 25 September 2018 for PC,PS4 and Vita after five years of closed development.
  
 
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==1.033==
 
Timespinner 1.033 released on [https://store.steampowered.com/news/app/368620/view/2971801285817024587 1 September 2021] with the following changes:
 
 
*Updated FNA framework version to 21.08 from 19.05
 
*MacOS now launches! No longer uses OpenGL, which Apple discontinued support for.
 
*Fixed a softlock in the Main Menu after setting duplicate keys to the Menu Controls for Secondary and Accept.
 
*Adjusted SpeedrunA monster drop logic so that quest items always drop if available.
 
*Adjusted SpeedrunA Gyre final chest logic so that Familiars always drop if needed.
 
*Adjusted screensize logic for windowed mode, allowing for resolutions that are slightly larger than window size.
 
*Adjusted platforms in a room in the Caves before the boss, which allow for reaching the boss without any movement abilities (for Randomizer community)
 
*Changed a couple of names in the Backer Credits section.
 
*Fixed a bug where defeating a certain boss perfectly would forever prevent unlocking the secret item rewarded for defeating all bosses perfectly.
 
 
==1.032==
 
Timespinner 1.032 released on [https://store.steampowered.com/newshub/app/368620/view/2248932323913099929 3 June 2020] with the following changes:
 
 
*Minor update to Japanese localization to have parity with the game's console release in Japan!
 
*Changed the Japanese Font to be smaller, resulting in less cluttered menus and dialogue.
 
*Improved the Japanese localization in several instances (fixed typos and mistranslations).
 
*Fixed a bug where the area name reveal for "Emperor's Tower" was incorrect in Japanese.
 
*Added a new contributor name to the Japanese localization in the credits.
 
 
==1.014.2 Windows Store==
 
Timespinner 1.014.2 released on Windows Store on [https://twitter.com/LunarRayGames/status/1153703631884914688 23 July 2019] with the following changes:
 
* Fixed a bug where the "Timespinner" achievement may not unlock.
 
 
==1.031==
 
Timespinner 1.031 released on [https://steamcommunity.com/games/368620/announcements/detail/1598128562648859959 30 May 2019] with the following changes:
 
 
* The game window is now freely resizeable, picking the closest integer resolution based on size (up to 4K)
 
* Switching to fullscreen now attempts to pick the closest resolution to your screen size.
 
* Fixed a bug where the Demon Boss saw sfx could play forever.
 
* Fixed a softlock after triggering a cutscene in the city and instantly zoning.
 
* Fixed a bug where text prompts could be drawn off screen (only seen in locales such as German).
 
* Fixed a bug where the controller could vibrate forever with certain controllers.
 
* Fixed a crash that happened if you disabled your Audio Driver during the game. (/shrug)
 
* Adjusted L3/R3 button glyphs for 4th button glyph style.
 
* Upgraded FNA framework to version 19.05 from 18.03. (General engine upgrade, minor fixes)
 
  
 
==1.03==
 
==1.03==
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* Adjusted text in a collectible letter.
 
* Adjusted text in a collectible letter.
  
==1.03A Vita==
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==1.03==
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===1.03A Vita===
 
Timespinner Vita Patch 1.03A (Americas) and 1.02E (Europe) was released 15 October 2018. It featured:
 
Timespinner Vita Patch 1.03A (Americas) and 1.02E (Europe) was released 15 October 2018. It featured:
 
* Greatly increases performance and reduces hitches from garbage collection.
 
* Greatly increases performance and reduces hitches from garbage collection.

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