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− | Timespinner was scheduled and released on 25 September 2018 for PC, PS4 and Vita after five years of closed development. | + | Timespinner was scheduled and released on 25 September 2018 for PC,PS4 and Vita after five years of closed development. |
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| {{TOC right|noautonum}} | | {{TOC right|noautonum}} |
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− | ==1.033==
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− | Timespinner 1.033 released on [https://store.steampowered.com/news/app/368620/view/2971801285817024587 1 September 2021] with the following changes:
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− | *Updated FNA framework version to 21.08 from 19.05
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− | *MacOS now launches! No longer uses OpenGL, which Apple discontinued support for.
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− | *Fixed a softlock in the Main Menu after setting duplicate keys to the Menu Controls for Secondary and Accept.
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− | *Adjusted SpeedrunA monster drop logic so that quest items always drop if available.
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− | *Adjusted SpeedrunA Gyre final chest logic so that Familiars always drop if needed.
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− | *Adjusted screensize logic for windowed mode, allowing for resolutions that are slightly larger than window size.
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− | *Adjusted platforms in a room in the Caves before the boss, which allow for reaching the boss without any movement abilities (for Randomizer community)
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− | *Changed a couple of names in the Backer Credits section.
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− | *Fixed a bug where defeating a certain boss perfectly would forever prevent unlocking the secret item rewarded for defeating all bosses perfectly.
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− | ==1.032==
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− | Timespinner 1.032 released on [https://store.steampowered.com/newshub/app/368620/view/2248932323913099929 3 June 2020] with the following changes:
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− | *Minor update to Japanese localization to have parity with the game's console release in Japan!
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− | *Changed the Japanese Font to be smaller, resulting in less cluttered menus and dialogue.
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− | *Improved the Japanese localization in several instances (fixed typos and mistranslations).
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− | *Fixed a bug where the area name reveal for "Emperor's Tower" was incorrect in Japanese.
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− | *Added a new contributor name to the Japanese localization in the credits.
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− | ==1.014.2 Windows Store==
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− | Timespinner 1.014.2 released on Windows Store on [https://twitter.com/LunarRayGames/status/1153703631884914688 23 July 2019] with the following changes:
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− | * Fixed a bug where the "Timespinner" achievement may not unlock.
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− | ==1.031==
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− | Timespinner 1.031 released on [https://steamcommunity.com/games/368620/announcements/detail/1598128562648859959 30 May 2019] with the following changes:
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− | * The game window is now freely resizeable, picking the closest integer resolution based on size (up to 4K)
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− | * Switching to fullscreen now attempts to pick the closest resolution to your screen size.
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− | * Fixed a bug where the Demon Boss saw sfx could play forever.
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− | * Fixed a softlock after triggering a cutscene in the city and instantly zoning.
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− | * Fixed a bug where text prompts could be drawn off screen (only seen in locales such as German).
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− | * Fixed a bug where the controller could vibrate forever with certain controllers.
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− | * Fixed a crash that happened if you disabled your Audio Driver during the game. (/shrug)
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− | * Adjusted L3/R3 button glyphs for 4th button glyph style.
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− | * Upgraded FNA framework to version 19.05 from 18.03. (General engine upgrade, minor fixes)
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| ==1.03== | | ==1.03== |
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| * Adjusted text in a collectible letter. | | * Adjusted text in a collectible letter. |
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− | ==1.03A Vita== | + | ==1.03== |
| + | ===1.03A Vita=== |
| Timespinner Vita Patch 1.03A (Americas) and 1.02E (Europe) was released 15 October 2018. It featured: | | Timespinner Vita Patch 1.03A (Americas) and 1.02E (Europe) was released 15 October 2018. It featured: |
| * Greatly increases performance and reduces hitches from garbage collection. | | * Greatly increases performance and reduces hitches from garbage collection. |