Difference between revisions of "Lunar Ray Games"
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Lunar Ray Games was founded by Bodie Lee in 2014, after he left his full-time job at Bungie. | Lunar Ray Games was founded by Bodie Lee in 2014, after he left his full-time job at Bungie. | ||
− | Bodie had been working during nights and weekends for over five years on [[Timespinner]], and in | + | Bodie had been working during nights and weekends for over five years on [[Timespinner]], and in December 2013 he left his job to work full time on the game. He spent the next few months preparing a [https://www.kickstarter.com/projects/lunarraygames/timespinner Kickstarter campaign] to support the game's development. It received overwhelmingly positive support and after the campaign was funded in only one week, and exceeded its goal by over 300%! |
− | The Kickstarter's success enabled Bodie to establish the studio and continue work full time developing [[Timespinner]]. In total the project took over eight years to | + | The Kickstarter's success enabled Bodie to establish the studio and continue work full time developing [[Timespinner]]. In total the project took over eight years to develop! |
==Links== | ==Links== |
Revision as of 01:22, 25 August 2018
Lunar Ray Games is an independent game company based in Seattle Washington. Timespinner is the studio's initial release.
History
Lunar Ray Games was founded by Bodie Lee in 2014, after he left his full-time job at Bungie.
Bodie had been working during nights and weekends for over five years on Timespinner, and in December 2013 he left his job to work full time on the game. He spent the next few months preparing a Kickstarter campaign to support the game's development. It received overwhelmingly positive support and after the campaign was funded in only one week, and exceeded its goal by over 300%!
The Kickstarter's success enabled Bodie to establish the studio and continue work full time developing Timespinner. In total the project took over eight years to develop!