Difference between revisions of "Multiplayer"
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== Activating the co-op == | == Activating the co-op == | ||
− | Once you get your first [[ | + | Once you get your first [[Familiars]], a secondary player can assume its control by pressing start on another joystick. |
The familiar can't get hit, and can move freely around the screen. It can perform a melee attack, and when charged, a special attack, unique per Familiar. | The familiar can't get hit, and can move freely around the screen. It can perform a melee attack, and when charged, a special attack, unique per Familiar. |
Revision as of 12:53, 3 October 2018
Timespinner supports a 2-player asymmetric local co-op mode.
Activating the co-op
Once you get your first Familiars, a secondary player can assume its control by pressing start on another joystick.
The familiar can't get hit, and can move freely around the screen. It can perform a melee attack, and when charged, a special attack, unique per Familiar.
It's also possible to quick-switch familiars by using LB/RB.
Requirements
Currently, it's required to have 2 connected joysticks to play local co-op, as both the first joystick and keyboard are reserved to the main character/player 1.
Playing online
Even though the co-op is only local, it's possible to play it online using Parsec, NVIDIA GameStream, or any other technology that allows remote play.